DEBASER
“Debaser” is a multidimensional fabricated interactive environment that was catalyzed by personal loss and informed by 80’s arcades, construction methods, science fiction, video game environments and the act of veneering. The environments invite the exploration of clustered pseudo sci-fi spaces cued by doorways and mediated views of interior spaces accessible through joystick controlled cameras and LCD monitors. “Debaser” is a series of subtly destabilizing environments in which Laganse playfully questions the deficits of her perception and creates an opportunity to “do-over” provoking exploration and various ways of perceiving/experiencing space.